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TGA GAME PROJECTS

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Quantum Games members are second-year game dev students at The Game Assembly. Most of the games made by Quantum Games are made halftime between schoolwork. The following are the fantastic members of Quantum Games:

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-PROJECT SEVEN-

QUANTUM GAMES | 8 weeks half time

Game project 7 at The Game Assembly

Genre: FPS

My contributions:
>Player character/weapon concept/design
>Enemy concept visual design together with my 3 other graphic team members
>Player character/weapon model/texture
>Player animations
>Enemy animations
>Environment animation
>Overall involvement with story and game-feel/game-feedback task-forces.
>Trailer camera animations and editing.


Rigs provided by: Rasmus Björk, Magnus Quach, and Myself.

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Player and Enemy Animations

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Cinematic Camera Shots

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-Robo Reboot-

QUANTUM GAMES | 8 weeks half time

Game project 6 at The Game Assembly

Genre: HACKnSLASH

My contributions:
>player character concept/design
>Player character model/texture
>Player character animation
>Ally character animation
>Envirorment texture touch up
>3 Hats that enemy characters wear


Rigs provided by: Rasmus Björk


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-Jetburst-

QUANTUM GAMES | 8 weeks half time

Game project 5 at The Game Assembly

Genre: space shooter/racing

My contributions:
>Player character concept/design
>Player character model/texture
>Character card illustrations
>Story writing and story/loading screen illustrations


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Player Character in the Hailstorm Engine

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Story/Loading Cutscene Illustrations 1 and 2

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-Cream bot-

8 weeks half time

Game project 4 at The Game Assembly

Genre: adventure

Team:
3 Artists
2 Leveldesigners
4 Programmers

My contributions:
>Player character concept/design
>Player character animation
>Enemy character animaton
>Environment animation
>Level dressup
>Story writing
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-Privet Ferretski-

8 weeks half time

Game project 3 at The Game Assembly

Genre: platformer

Team:
3 Artists
2 Leveldesigners
5 Programmers

My contributions:
>Player character concept/design
>World concept/colors
>Player character animation
>Story writing and in-game story illustrations
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-WRATH-

8 weeks half time

Game project 2 at The Game Assembly

Genre: 2D Shoot 'Em Up

Team:
3 Artists
2 Leveldesigners
5 Programmers

My contributions:
>Player character concept
>Enemy color concept
>Player character model
>Player, enemy and boss animation
>UI design
>Logo design
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-Bedtime saga-

8 weeks half time

Game project 1 at The Game Assembly

Genre: Point and click

Team:
3 Artists
2 Leveldesigners
5 Programmers

My contributions:
>Envirorment Color
>Environment Line-art
>Overall concept/design
>UI concept/design
>UI
>Logo design


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